2.1
Singleplayer
2.2
Multiplayer
2.3
Getting about
2.4
Environmental
hazards
2.5
Structural systems
2.6
Weapon characteristics
2.7
Items
3. Quake engine
3.1
Entities
3.2
Quake engine
3.3
Game library
Part 2
4.1
Game rules
4.2
Behaviour
5. Design
5.1
Main structure
5.2
Knowledge systems
6. Bot goals
6.1
Nearby goals
6.2
Long term goals
7. AI tree
7.1
The tree
7.2
The leaves
8.1
Fuzzy logic
8.2
Decisions
9.1
Waypoints
9.2
Waypoint placement
9.3
Routing
10.
Environment sampling
10.1
Locating entities
10.2
Hearing entities
10.3
Moving
11.
Implementation
11.1
Modules
11.2
Module dependency
11.3
Implementation difficulties
11.4
Tools for testing
12. Results
12.1
AI tree
12.2
Bot decisions
12.3
Waypoint system
12.4
Environment sampling